AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on iOS in Africa Q2 2022
In Q2 2022, the top high fantasy games on iOS in Africa saw varied performance trends in downloads, revenue, and active users, with notable growth and fluctuations across the board.
In the second quarter of 2022, the top high fantasy games on iOS in Africa demonstrated diverse performance trends in downloads, revenue, and active users. Here’s a closer look at how these games fared over the quarter.
Evony from TOP GAMES INC. experienced a steady increase in weekly revenue, peaking at approximately $24.4K in mid-June. Weekly downloads varied, reaching a high of around 9.5K in early April before settling to roughly 5.2K by the end of June. Weekly active users saw a gradual decline from about 24.1K at the start of the quarter to around 17.6K by the end.
Clash of Clans by Supercell showed consistent weekly revenue, peaking at about $25.2K in early May. Weekly downloads remained relatively stable, fluctuating between 2.3K and 3.9K. The game maintained a robust weekly active user base, hovering around 143K to 150K throughout the quarter.
Coin Master from Moon Active had a notable increase in weekly revenue, reaching nearly $19.7K by the end of June. Weekly downloads saw a peak of approximately 3.8K in mid-April but tapered to around 2K by the end of the quarter. The game’s weekly active users steadily increased, starting at about 11.5K and reaching over 17.6K by late June.
Clash Royale, another title from Supercell, saw its weekly revenue peak at around $11.7K in early May. Weekly downloads were stable, ranging from 2.2K to 3.6K. The game sustained a healthy weekly active user count, starting at approximately 53.5K and increasing to around 58K by the end of the quarter.
Lastly, Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had its weekly revenue peak at about $13.4K in late March before gradually declining. Weekly downloads were highest in early April at around 2.7K but stabilized to about 1K towards the end of June. Weekly active users showed a slight increase, starting at approximately 18K and peaking at around 20.4K by the end of the quarter.
For more detailed insights into the performance of these and other games, visit Sensor Tower.